![]() What it does do is improve key elements of the game and campaign experience, so let’s dig into the changes. It does not fix Necromunda’s chaotic sourcebook situation. The designers have clearly tried to avoid outright invalidating earlier rules, for example by refraining from any changes to weapon profiles or equipment cost in the Trading Post. This new Rulebook is a welcome consolidation, but it is a partial fix and maintains some of the same design philosophy – it is not clearly labeled as ‘Necromunda 2nd Edition’ or anything. Necromunda is frequently criticized for the sheer amount of rules content scattered, partially replicated and sometimes differing across many books. After going through all the new rules we will highlight where – vexingly – certain elements of those books have been left out. This tome largely replaces the venerable 2018 Rulebook, the leftover bits of Gangs of the Underhive, and most of the goodies for sale in Book of Judgement and Book of Peril. Many thanks to Games Workshop for providing us an early copy of the book for review. It also contains consolidated Scenarios, an updated Trading Post (rolling in the contents of the Black Market), and brings Vehicles and Psykers into the main Rules. The long-awaited updated Necromunda Rulebook is here, featuring some important tweaks, mostly at campaign layer, and alternative Dominion campaign rules.
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